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Tarazed's Chariot in Dungeons & Dragons 5e

Dustriders

Tarazed's Chariot

3-level Evocation

Casting Time: 1 Action
Range/Area: 30ft
Components: Verbal, Somatic, Material
Materials: Obsidian flakes and a sunstone
Duration: Until the end of your next turn.
Attack/Save: Dexterity Save
Damage/Effect: Fire
Below your feet rises, wreathed in flames, a gleaming chariot of stellar fire, granting tremendous speed as it carries you across the battlefield. It is surrounded by nine small stars which follow its every movement.   Until the end of your next turn, your walking speed increases to 90 feet, but you cannot use the Dash action. As you move, you may choose to unleash missiles of fire that seek out targets that come within 30 feet of the chariot, each dealing 1d4 + 1 Fire damage. You store nine missiles. You may choose to use them all on one target or several, but must use them by the end of your next turn or they disappear.   When you pass through a hostile target's space, you move through it uncontested, and the target may not make an Opportunity attack. The hostile target must make a Dexterity saving throw against your Spellcasting DC or take 1d4 + 1 Fire damage and start burning if they are flammable, taking 1d4 Fire damage at the start of each of their turns until they make a successful save or extinguish the flames via other means.   To end the effects early, a target may choose to drop prone and spend its action to extinguish the flames or make another save at the end of its turn.
At higher levels: When cast at 4th level or higher, you store an additional two missiles for each level above 3rd.
Available for: Arcanist (Wizard), Artificer, Inscriptor, Sorcerer

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