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Old Gus

Zombie

ability score increase: Your Constitution score increases by 2, and one ability score of your choice increases by 1.
age: Zombies do not age, but they do decay. If they maintain a diet of living flesh, they can endure unlife for many years after their conversion, up to as long as the lifespan of their original species.
Size: Tiny
speed: 25 feet
Languages: You can speak, read, and write any languages you knew in life.
race features:
Creature Type. You are an Undead.   Size. Zombies can be of most any race before they died. Your size is Medium or Small.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Living Dead. You are immune to poison damage and can’t be poisoned. You must maintain a diet of living or freshly dead flesh (within 1 minute of death), in equal portion to the amount of food a living member of your original race would require. Your muscles require the same amount of rest that your original race would in order to stave off exhaustion.   Remnants of a Life Lost. You can select one racial trait from your original race of your choice.   Thought for Food. If you devour at least one mouthful of brain from a deceased creature, for the next 24 hours, you can experience memories of their life as if you had cast the detect thoughts spell upon the creature. The target creature does not make a saving throw, and you experience a memory of theirs as a vision from their own perspective. The nature of the vision is determined by the DM.
Once you use this trait, you can’t use it again until you finish a short rest.   Undead Fortitude. When you succeed a death saving throw, you can immediately gain 1 hit point. Once you use this trait, you can’t use it again until you finish a long rest.

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