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Old Gus

Wight

ability score increase: Your Constitution, Intelligence and Wisdom scores increase by 1.
age: Wights do not age, and their flesh does not decay. They can endure unlife indefinitely after they are raised.
Size: Medium
speed:
Languages:
race features:
Creature Type. You are an Undead.   Size. Your size is Medium or Small.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Sense Mortality. The presence of living creatures registers on your senses like a noxious odor. As an action, you can open your awareness to detect the living. Until the end of your next turn, you know the location of any Aberration, Beast, Humanoid, Giant, or Monstrosity within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Once you use this trait, you must complete a short or short or long rest before you use it again.   Life Drain. When you hit a Humanoid with an attack, you can use a bonus action to force the target to make a Constitution saving throw DC 8 + your proficiency bonus + your Constitution modifier. If they fail, a creature takes a number of d6s equal to your proficiency bonus as necrotic damage, and you gain half the amount as temporary hit points, which last for 1 minute.
Once you use this trait, you can’t do so again until you finish a long rest.   Wight Nature. You are immune to poison damage and the poisoned condition. You don’t require air, food, drink, or sleep, but must rest motionless to regain abilities during a short or long rest. You treat any exhaustion levels you have as if they were one level lower.

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